Civilization II

Defined by

(no specification or reference implementation on file)

Conquest, Windows, mouse and keyboard


I like that it's not just a war game; you feel like you're a steward of the civilization you've fostered. It's a bit like a sim game in that respect. Educational, too; it encourages you build a mental model of how history works, based on technological and social advances. An oversimplified model, to be sure, but something is better than nothing. I mean, did I ever really think about how sewer systems and refrigeration changed life as we know it before playing this game? Probably not.