This is a list of collections with entries in Chrysoberyl.
Please forgive the awkward title. This is a list of computer games, that are neither video games nor text adventure games, that I've played and enjoyed.
Here is a list of text adventure games that I've played (though some of them do have supplementary graphics), and, while I'm a bit hesitant to call some of them my favourites, I must have enjoyed them enough to remember them. You'll notice that I am not actually particularly good at solving these things!
Well, I figured that if Wouter could have such a page, and that since I've been told I have good taste in video games...
Gameplay impresses me far more than the graphics or sound effects or "realism" of the game. Music does has some influence on me though, in that an exceptional soundtrack will count for some extra points.
(What is a "lingography", you ask? Well, if bands have disc-ographies and directors have film-ographies...)
This is a list, given in approximate chronological order, of the languages I've designed and/or implemented. It is more-or-less unabridged, but not intended to be completely exhaustive. Most of these language are programming languages; some of them are formal languages, and some of them are automata of some kind. Many of them are esolangs. Some of them possibly aren't even languages at all; they just seem to fit the general theme of the list. Most of them have been implemented, and these implementations are available in downloadable distrbutions. At the bottom there is also a list of languages that I've implemented, but which were designed by someone else.
Just some of the programming languages we use at Cat's Eye Technologies to build stuff in.
Here are some designs for esoteric programming languages that I've worked on, but which have turned out to be a bit resistant to joining the ranks of the completed. You could describe them as "open problems" in esolang design — but that would suggest that the completed designs would be "solutions" to something. (Ha!)
I've disseminated what little I have for these designs here because it looks unlikely that I'll have the time and resources to complete them in the near future, and I am a gracious individual who wouldn't want to hoard these potentially beautiful things.
If you would like to continue the work on any of these designs, feel free. Of course, if you do manage to complete something based on one of them, I would appreciate being given some credit (since you are a gracious individual as well, right?)
If you find this chart a little daunting, I don't blame you, and you might want to start exploring Cat's Eye Technologies' programming language materials from some other page:
Stuff done at Cat's Eye Technologies on older computers, or more often, an emulation of such a computer on a modern computer instead.