Defined by (no specification or reference implementation on file) Sports, Sony PlayStation, D-pad and 6 buttons Commentary The only sports game on my list, but that's probably because it doesn't really feel anything like sport. It's only barely realistic — for example, there is clearly no limit to the amount of spin you can impart to your jump. The longer you keep holding X and right, the more rotational velocity you'll have when you catch air. Whee! And it has another soundtrack that can't be beat, too.