Dungeon (MIT)

Defined by

(no specification or reference implementation on file)

Text Adventure, POSIX

Commentary

The best thing to ever come out of MIT. (You think I'm joking, don't you?)

Treasure-oriented. A classic, which captured some of the hacker culture of the time, and foisted it on a general audience when it was repackaged as the Zork trilogy. I have actually solved most of the main game, but never got to a point where I can start the endgame.

I've listed its platform as "POSIX" in Chrysoberyl, although of course the actual situation is far more complicated. I first played it on an Amiga 500.