Nukeball

A work-in-progress puzzle game by Chris Pressey, Cat's Eye Technologies, ca 1989

The year is 8088 and the exciting sport of NUKEBALL has replaced all other forms of entertainment†. In it, players have their consciousnesses projected into sub-sub-atomic particles, and must co-operate to escape fiendish mazes constructed deep within the bowels of an atomic nucleus.

While each of the kinds of sub-sub-atomic particle — the 'patabaryon, 'patalepton, and 'patatachyons — can gain or lose energy (and requires a certain amount of energy to pass particular barriers), each also has their own unique capabilities and weaknesses.

Perhaps the idea was not quite this developed when I first started trying to implement it on my Commodore 64 in the late 80's, but it was substantially similar. Implementation never got very far, but it had a cool theme song.

†with apologies to whoever wrote that "Atomic Breakout" game on that one club disk. The general premise of a subatomic activity replacing all other forms of entertainment is too good to not steal. (I'll give you proper credit when/if I ever find your game again.)

Defined by

(no specification or reference implementation on file)