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Chris Pressey.md

Commentary by Chris Pressey

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Game Development

Game Engine Architecure (1st Edition)

Lots of interesting things about Game Engine Architecture.

Game Engine Architecure (2nd Edition)

The same interesting things about Game Engine Architecture, but updated.

Game Programming Patterns

I found the writing style somewhat flippant but there are some good program-design observations in it.

unity - how best to structure/manage hundreds of \'in-game\' characters? - Game Development Stack Exchange

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Why code reflection became a must in game engines? - Game Development Stack Exchange

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How was a demo mode implemented in arcade machines - Retrocomputing Stack Exchange

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terminology - What exactly is a softlock? - Arqade

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exceptions - When to carry on with a buggy game state versus terminate the process? - Game Development Stack Exchange

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javascript - Immutable.js: Data structure to represent 2D game field - Stack Overflow

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unity - What is the standard practice for animating motion -- move character or not move character? - Game Development Stack Exchange

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deWiTTERS Game Loop -- Koonsolo Games

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physics - Fixed timestep game loop, why interpolation - Game Development Stack Exchange

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Fix Your Timestep! \| Gaffer On Games

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Integration Basics \| Gaffer On Games

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Jamagic: A good idea that faded away - Kartones Blog

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3DEL: All engines

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Unity - Manual: Order of execution for event functions

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XPMCK - Cross Platform Music Compiler Kit

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s-macke/VoxelSpace: Terrain rendering algorithm in less than 20 lines of code

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