Game Engine Architecure (1st Edition)
Lots of interesting things about Game Engine Architecture.
Game Engine Architecure (2nd Edition)
The same interesting things about Game Engine Architecture, but updated.
Game Programming Patterns
I found the writing style somewhat flippant but there are some good program-design observations in it.
how best to structure/manage hundreds of \'in-game\' characters?
Why code reflection became a must in game engines?
How was a demo mode implemented in arcade machines
What exactly is a softlock?
When to carry on with a buggy game state versus terminate the process?
Immutable.js: Data structure to represent 2D game field
What is the standard practice for animating motion -- move character or not move character?
deWiTTERS Game Loop -- Koonsolo Games
Fixed timestep game loop, why interpolation
Fix Your Timestep! \| Gaffer On Games
Integration Basics \| Gaffer On Games
Jamagic: A good idea that faded away - Kartones Blog
3DEL: All engines
Unity - Manual: Order of execution for event functions
s-macke/VoxelSpace: Terrain rendering algorithm in less than 20 lines of code