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Apple II Games of Note.md

Apple II Games of Note

This list is an offshoot of Video Games of Note which is dedicated to games for that 6502-based home system, the Apple ][+. Or Apple //e.

Russki Duck

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I have no words. It seemed very high-concept, at the time. Possibly because the enemy agents did things quite independently of what you were doing. Possibly because you have a crude inventory. Possibly because the different locations were shown at different scale.

The epithet "Russki" seems pretty dated, not to say obsolete, now, but there was a Cold War on at the time, you know!

I like how the signs on the streets helpfully tell you that they are ONE WAY.

Beer Run

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I didn't know quite what to make of this game at the time, and I still don't. Knowing now that it was a tie-in with Olympia beer (which was apparently a real beer company) and that the Artesians were licensed characters makes it make a tiny bit more sense, I guess — but not a lot.

I mean, I guess the action takes place on the outside of a building? On ledges? Or just in a really really narrow building? Because the protagonist sidles left and right, always facing away from the player.

And catches beers that fall from the sky inexplicably. Were they launched out of the blimp that flies above the buildings that is revealed once the protagonist makes it to the top of the building?

Was this an attempt to package a bit of college humour in a video game?

Perhaps if I were to research Olympia beer and find out what their advertising with Artesians was like, I'd be able to answer that better. But to be honest, I'm not really motivated to.

Swashbuckler

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The weird contrast between the coloured background vs. the black-and-white (or green, as the case may have been, on the monochrome monitor on which I saw it) figures of the characters makes it stand out in my mind.

Star Maze

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Sort of "Asteroids with walls", but moreseo. The omnidirectional scrolling and physics made it seem very high-concept (to me, at the time.)

Sabotage

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Something quite strange about being able to steer your shots.

If you are more familiar with IBM PC games, you might know of Paratrooper, which was a clone of this game.

Penny Arcade

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OK, so mainly this is notable because it was written as a machine-language routine "attached" to a BASIC program. So you loaded and ran it like a BASIC program, but all the BASIC part was doing was calling the machine-language part. And when you LISTed the BASIC program, all that was visible was the BASIC part.

To a kid like me at the time, that made it seem like an effing mystery.

Sammy Lightfoot

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OK, so this is actually only listed here because there was a demo called "Kill Sammy" which used the assets from Sammy Lightfoot, but instead of being the game, let you select from a menu the way in which Sammy should meet his demise (laser, being squished by something, etc.)

You can see "Kill Sammy" online @ archive.org.