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Recollected Games.md

Recollected Games

These are games which are possibly not remarkable enough nor classic enough to be put in one of the other lists, but which I have memories of playing (or at least seeing) regardless, and I'd like to note those memories somewhere.

This list is kind of a grab bag and will possibly never be as well organized as the other lists. There is a good chance any particular entry here will move to some other list.

Commodore 64

Some of these aren't totally Commodore 64-specific, and had conversions on (or were a conversion from) other systems.

Starquake

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Perhaps a C64 classic, but perhaps not well-known enough to be a true classic.

The graphics are really good.

Paradroid

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Very likely a C64 classic.

The Castles of Dr. Creep

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This is more of a puzzle game than a video game.

Spindizzy

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According to Wikipedia, the game was originally released for the Commodore 64 and Amstrad CPC, then later ported to other systems.

Zig Zag

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Not to be confused with a different game called Zig Zag, also for the C64.

Big Mac: The Mad Maintenance Man

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Everyone's a Wally

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If there was an award for Best Representation of a British High Street in an 8-bit Video Game, this would be a contender. It's worth noting that "being a wally" is British slang for "being a fool" (approximately speaking).

There were also versions for the ZX Spectrum and Amstrad CPC but it's not clear to me if the Commodore 64 version was a later port or if they were developed simultaneously.

Ultimate Wizard

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Obviously influenced by Jumpman. Jumpman with spells and a construction kit, really.

Cauldron II

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The graphics are really good.

Crossroads

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This was a type-in game that appeared in Compute! Gazette Issue 54, December 1987.

This is possibly one of the best type-in games to ever have appeared in a magazine.

Lava Flow

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This was a type-in game that appeared in Compute! Gazette Issue 63, September 1988.

It's interesting because the lava works like a cellular automaton, a bit.

Hovver Bovver

Didn't realize "bovver" was "bother" until I was older.

TRS-80

Ninja Warrior

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Holy cow. I remember this game!

Arcade

Congo Bongo

screenshot: coin-op screenshot: Commodore 64 screenshot: SG-1000

Here is what is notable about Congo Bongo: the arcade game uses isometric projection, but the C64 conversion and other conversions use oblique projection, while the SG-1000 conversion uses orthographic projection, i.e. "side view", i.e. it's just plain two-dimensional.

Which raises the aesthetic question: at what point does the game stop being Congo Bongo?

Bosconian

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An omnidirectional scroller in space where you get to shoot out the spherical pods of those Benzene-shaped space stations.

The first arcade game to offer a "continue?" option, apparently.

Bomb Jack

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I remember seeing it in Portugal.

You can jump really, really high!

Springer

I remember seeing it in an airport in Mexico.

Lasso

I remember seeing it in an airport in Mexico.

Kick-Man

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I remember it from a café in a small farming community in Manitoba.

Crazy Climber

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I remember it from a café in a small farming community in Manitoba.

Mighty Guy

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I thought this was called "Superguy".

I remember seeing this at the Greyhound station in Winnipeg — back when it was located in the downtown, and back when it had a shop with a whole row of arcade machines in it. This is also where I first saw Super Mario Brothers, fwiw.

Notable because — well, it was a top-down view, which was truly top-down; you saw the top of the protagonist's head, not their rear or side profile. On top of that, you could jump. On top of that, IIRC, you could change direction while jumping. So, while running southest, you could jump over an obstacle such as a rock, and then while over the rock, you could move northeast, then west, then east, then finally land north of the rock. And this seemed more like lax game design and/or programming, than anything intentional, but who knows.

Bubbles

I thought it was cute when I saw it.

To Research

Arcade - Less obscure, possibly classic, games

Burgertime

Reactor

Scramble

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in which bombing the enemy's fuel tanks somehow results in you having more fuel. This game mechanic would certainly be ridiculed as a "lack of realism" if this game were written today. But the fact is, suspension of disbelief is suspension of disbelief, and it keeps the game moving.

Cloak & Dagger

There's something that's always attracted me about being able to shoot out bits of wall. The boxes and conveyor belts hold a similar draw. Not sure if I can put my finger on exactly what it is, though.

I remember seeing this at a 7-11 near where my sister was living at the time.

Notable for the fact that there was a tie-in with the movie of the same name, which featured a home console (Atari 5200) version of this game... which was never finished, despite the fact that the movie was a commercial success.

Mr. Do

This is probably a classic.

Gorf

This is probably a classic.

Wizard of Wor

This is probably a classic.

MS-DOS

Cyberbykes

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I remember discovering a secret area you could jump to on one level (I think it was "Warwickshire"?), but I don't remember if I ever successfully jumped to it...

Stunts

Magic Carpet

Pinball Fantasies (?)

Console

Katamari Damacy

An extremely original game — sort of a four-dimensional maze game where the fourth dimension is scale. Rolling things up is also surprisingly satisfying and disturbingly addictive. To top it all off, the soundtrack can't be beat.

Super Monkey Ball 2

I didn't think I'd like this one, since I really don't like those wooden mazes that you tilt with the two dials — which is essentially what this game is. But somehow it manages to be fun. Especially when you start barrelling down a spiral, completely out of control. The party games I could mostly do without, with the exception of racing, which is at least as fun as the main game.

Some students had borrowed a video projector from the lab, and hooked it up to their GameCube. I played this on it, projected on the wall. IMAX style. It was vertigo-inducing.

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