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Recollected Games.md

Recollected Games

These are games which are possibly not remarkable enough nor classic enough to be put in one of the other lists, but which I have memories of playing (or at least seeing) regardless, and I'd like to note those memories somewhere.

This list is kind of a grab bag and will possibly never be as well organized as the other lists. There is a good chance any particular entry here will move to some other list.

Commodore 64

Some of these aren't totally Commodore 64-specific, and had conversions on (or were a conversion from) other systems.

Starquake

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Perhaps a C64 classic, but perhaps not well-known enough to be a true classic.

The graphics are really good.

Paradroid

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Very likely a C64 classic.

The Castles of Dr. Creep

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Spindizzy

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Zig Zag

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Not to be confused with a different game called Zig Zag, also for the C64.

Night Flight, an I.F.R. Simulator

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Notable for the fact that it was a flight simulator with no graphics. Well, only the control panel. Given that you were supposed to be flying at night over a lightless plain, that's essentially reasonable.

In fact IFR simulators were "a thing" and there are more than one for the Commodore 64, but this one is for the C64 only and is freeware.

Here is an article about a different IFR simulator: IFR (Flight Simulator).

TODO: I should write about IFR simulators here a bit.

Big Mac: The Mad Maintenance Man

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Everyone's a Wally

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If there was an award for Best Representation of a British High Street in an 8-bit Video Game, this would be a contender. It's worth noting that "being a wally" is British slang for "being a fool" (approximately speaking).

Ultimate Wizard

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Obviously influenced by Jumpman. Jumpman with spells and a construction kit, really.

Cauldron II

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The graphics are really good.

Commodore 64 type-ins

Crossroads

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One of the best type-in games.

Lava Flow

An interesting type-in game. The lava works like a cellular automaton, a bit.

Sam & Ed Basketball

Other

Hovver Bovver

Didn't realize "bovver" was "bother" until I was older.

Arcade

Super Dodge Ball

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Because what dodgeball game is complete without the ability to actually kill your opponents? Not to mention some of the players are literally giants.

Congo Bongo

Here is what is notable about Congo Bongo: the arcade game uses isometric projection, but the C64 conversion and other conversions use oblique projection, while the SG-1000 conversion uses orthographic projection, i.e. "side view", i.e. it's just plain two-dimensional.

Which raises the aesthetic question: at what point does the game stop being Congo Bongo?

Bosconian

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You got to shoot out the spherical pods on those hexagonal space stations.

The first arcade game to offer a "continue?" option, apparently.

Bomb Jack

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I remember seeing it in Portugal.

You can jump really, really high!

Springer

I remember seeing it in an airport in Mexico.

Kickman

I remember it from a café in a small farming community in Manitoba.

Crazy Climber

I remember it from a café in a small farming community in Manitoba.

Superguy

I remember seeing this at the Greyhound station in Winnipeg — back when it was located in the downtown, and back when it had a shop with a whole row of arcade machines in it. This is also where I first saw Super Mario Brothers, fwiw.

Notable because — well, it was a top-down view, which was truly top-down; you saw the top of the protagonist's head, not their rear or side profile. On top of that, you could jump. On top of that, IIRC, you could change direction while jumping. So, while running southest, you could jump over an obstacle such as a rock, and then while over the rock, you could move northeast, then west, then east, then finally land north of the rock. And this seemed more like lax game design and/or programming, than anything intentional, but who knows.

To Research

Arcade - Less obscure, possibly classic, games

Burgertime

Reactor

Scramble

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in which bombing the enemy's fuel tanks somehow results in you having more fuel. This game mechanic would certainly be ridiculed as a "lack of realism" if this game were written today. But the fact is, suspension of disbelief is suspension of disbelief, and it keeps the game moving.

Cloak & Dagger

There's something that's always attracted me about being able to shoot out bits of wall. The boxes and conveyor belts hold a similar draw. Not sure if I can put my finger on exactly what it is, though.

I remember seeing this at a 7-11 near where my sister was living at the time.

Notable for the fact that there was a tie-in with the movie of the same name, which featured a home console (Atari 5200) version of this game... which was never finished, despite the fact that the movie was a commercial success.

Mr. Do

This is probably a classic.

Gorf

This is probably a classic.

Wizard of Wor

This is probably a classic.

MS-DOS

Cyberbykes

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I remember discovering a secret area you could jump to on one level (I think it was "Warwickshire"?), but I don't remember if I ever successfully jumped to it...

Stunts

Magic Carpet

Pinball Fantasies (?)

Console

Katamari Damacy

An extremely original game — sort of a four-dimensional maze game where the fourth dimension is scale. Rolling things up is also surprisingly satisfying and disturbingly addictive. To top it all off, the soundtrack can't be beat.

Super Monkey Ball 2

I didn't think I'd like this one, since I really don't like those wooden mazes that you tilt with the two dials — which is essentially what this game is. But somehow it manages to be fun. Especially when you start barrelling down a spiral, completely out of control. The party games I could mostly do without, with the exception of racing, which is at least as fun as the main game.

Some students had borrowed a video projector from the lab, and hooked it up to their GameCube. I played this on it, projected on the wall. IMAX style. It was vertigo-inducing.

Licensed Characters

These are notable because they are generally terrible. But occasionally they have some redeeming characteristics.

The Young Ones

Notable because they made a video game based on The Young Ones.

Has some redeeming characteristics.

Danger Mouse

This one might be of note, but not because it was a good game.

Trap Door

This one might be of note too.

Has some redeeming characteristics.

Other Licensed Character Games

for NES: Spot (7-Up) (also Fido??); the Noid (Domino's Pizza).

Garfield.

BC's Quest for Tires.

Road Runner (arcade game).

Asterix and the Magic Carpet -- https://en.wikipedia.org/wiki/Asterix_and_the_Magic_Carpet_(Coktel_Vision_video_game)

Doctor Who and the Mines of Terror -- https://en.wikipedia.org/wiki/Doctor_Who_and_the_Mines_of_Terror