This is a list of adventure games of note that, in contrast to text adventures, use a point-and-click interface to accept instructions from the player.
Shadowgate
- written by: Dave Marsh and Karl Roelofs
- available for: Atari ST, Commodore Amiga, MS-DOS, others
- date released: 1987
- wikipedia: Shadowgate
- entry @ mobygames.com
- play online @ archive.org (DOS)
It certainly was ported to a lot of platforms, wasn't it.
What struck me about ths game was, for being a point-and-click game, the granularity of the inventory management: items don't just go into "slots" in the room or your inventory, they actually stay in the position that you drag them to (a bit like the icons in the then-new "Workbench" user interface for the Amiga).
King's Quest V
- subtitle: Absence Makes the Heart Go Yonder!
- written by: Roberta Williams et al.
- available for: Commodore Amiga, MS-DOS, others
- date released: 1990
- wikipedia: King's Quest V
- entry @ mobygames.com
- play online @ archive.org (DOS)
Alexander takes a mint.
This game is fairly well written, which is in stark contrast to the other games in the King's Quest series, which are simply painful.
If, however, you like things that are so bad that they are absurdly bad (and considering whose articles you're reading, that's not unlikely,) King's Quest IV has moments of morbidity that may make it worthwhile: Graham's scream as he falls off the icy cliffs, and the narrator's jesting about "dying for a drink." But don't even try playing the endgame without a walkthrough.
Loom
- written by: Brian Moriarty et al.
- available for: Atari ST, Commodore Amiga, MS-DOS, others
- date released: 1990
- wikipedia: Loom (video game)
- entry @ mobygames.com
- play online @ archive.org (DOS)
There was a "talkie" version of this game, released in 1992, where the dialogue was entirely spoken - no text - provided by the supplied audio CD, and this is the version I must have played, because that aspect of it struck me; it made the experience very immersive. (KQV appears to have been entirely-audio as well, but I played Loom in the early 90's, and I didn't encounter KQV until much later.)