- schema: Recollected game
These are games which are possibly not remarkable enough nor classic enough to be put in one of the other lists, but which I have memories of playing (or at least seeing) regardless, and I'd like to note those memories somewhere.
This list is kind of a grab bag and will possibly never be as well organized as the other lists. There is a good chance any particular entry here will move to some other list.
TRS-80
Ninja Warrior
- written by: Programmer's Guild Inc.
- published by: Programmer's Guild Inc.
- date released: 1983
- entry @ mobygames
Holy cow. I remember this game!
Arcade
Congo Bongo
- published by: Sega
- available for: Arcade, Commodore 64, SG-1000
- date released: 1983
- wikipedia: Congo Bongo
- entry @ atarimania
- video @ archive.org (SG-1000)
- play online @ archive.org (Arcade), archive.org (Atari 2600), archive.org (C64)
Here is what is notable about Congo Bongo: the arcade game uses isometric projection, but the Atari 2600, Commodore 64, and some other conversions use oblique projection, while the SG-1000 conversion uses orthographic projection, i.e. "side view", i.e. it's just plain two-dimensional.
Which raises the aesthetic question: at what point does the game stop being Congo Bongo?
Springer
- available for: Arcade
- play online @ archive.org
I remember seeing it in an airport in Mexico.
Lasso
- available for: Arcade
I remember seeing it in an airport in Mexico.
Doesn't appear to be on the Internet Archive.
Bubbles
- wikipedia: Bubbles (video game)
- play online @ archive.org
I thought it was cute when I saw it.
Black Widow
- wikipedia: Black Widow (video game)
- play online @ archive.org
For a long time, this was rather cryptically identified on this list only as the "spider eat grubsteak game".
Xenophobe
- play online @ archive.org
MS-DOS
Cyberbykes
- subtitle: Shadow Racer VR
- written by: Artificial Software
- published by: GameTek
- genre: Racing
- date released: 1995
- wikipedia: Cyberbykes
- play online @ archive.org (playable demo)
I remember discovering a secret area you could jump to on one level (I think it was "Warwickshire"?), but I don't remember if I ever successfully jumped to it...
Stunts
- written by: Distinctive Software
- published by: Broderbund
- genre: Racing
- date released: 1990
- wikipedia: Stunts (video game)
- entry @ mobygames
- play online @ archive.org
Worth noting.
Magic Carpet
- written by: Bullfrog Productions
- published by: Electronic Arts
- genre: Difficult to say
- date released: 1994
- wikipedia: Magic Carpet (video game)
- entry @ mobygames
- play online @ archive.org (Actually "Magic Carpet Plus", with extra levels)
Developed by the same folks who developed Populous, and has some Populous-like game mechanics in it, while being more or less an entirely different game.
Console / 16-bit and above
Katamari Damacy
- published by: Namco
- genre: Maze-Runner (nominally)
- available for: Sony PlayStation
- controls: dual analog joystick
- wikipedia: Katamari Damacy
An extremely original game — sort of a four-dimensional maze game where the fourth dimension is scale. Rolling things up is also surprisingly satisfying and disturbingly addictive. To top it all off, the soundtrack can't be beat.
Typhoon Thompson
- written by: Dan Gorlin
- published by: Brøderbund
- genre: Shoot-'em-Up (nominally)
- available for: Amiga 500, Atari ST
- controls: mouse and keyboard
- date released: 1988
- wikipedia: Typhoon Thompson
Quite possibly the cutest game ever.
Not actually a shoot-'em-up, as the author pointed out in his interview for Halcyon Days:
I like it because it's unique, the gameplay is simple but infinitely variable, and for me the characters really come to life. Some people mistook it for a shooter at the time, but it's really more like a game of Blitzkrieg Chess. If you just start blasting you lose immediately. Each kind of enemy has moves it can make, and the player has his moves, but things never happen the same way twice. It's not high concept in the way that "Choplifter" is, but rather a kind of art piece.
Super Monkey Ball 2
- genre: Maze-Runner
- available for: Nintendo GameCube
- controls: analog joystick
- wikipedia: Super Monkey Ball 2
I didn't think I'd like this one, since I really don't like those wooden mazes that you tilt with the two dials — which is essentially what this game is. But somehow it manages to be fun. Especially when you start barrelling down a spiral, completely out of control. The party games I could mostly do without, with the exception of racing, which is at least as fun as the main game.
Some students had borrowed a video projector from the lab, and hooked it up to their GameCube. I played this on it, projected on the wall. IMAX style. It was vertigo-inducing.
Llamasoft
Llamatron
- written by: Jeff Minter
- genre: Shoot-'em'-Up
- available for: Atari ST, Amiga, MS-DOS
- controls: joystick and 1 button
- date released: 1991
- wikipedia: Llamatron
Fast-paced, psychedaelic, mindless fun, like most Jeff Minter games. Basically a clone of the arcade game Robotron, but with shaggy, smelly quadrupeds. And cans of Coke. And Mandelbrot sets...
Llamatron was written for the Atari ST, but I only ever played a version for MS-DOS, and apparently this an erstaz version, although I do not recall where I read that.
Hovver Bovver
- written by: Jeff Minter
- genre: Collect the dots
- wikipedia: Hovver Bovver
I didn't realize "bovver" was supposed to be "bother" until a very, very long time after I first saw this game.
Food and Drink Mascot-Based Video Games of Note
M.C. Kids
- available for: NES, Commodore 64, Amiga, Atari ST, DOS
- wikipedia: M.C. Kids
- play online @ archive.org (DOS)
A strangely high-quality platformer promoting a certain fast-food franchise.
Kool-Aid (starring Kool-Aid man) (Atari 2600)
- play online @ archive.org
Culturally notable.
Spot
- date: 1990
- available for: DOS, Game Boy, Commodore 64, NES, Amiga, Atari ST
- play online @ archive.org (C64)
- entry @ mobygames
7-Up's mascot. Puzzle Game
Cool Spot
- play online @ archive.org
7-Up's mascot, again. Action game
Fido Dido
- date: 1993
- play online @ archive.org (Sega Genesis)
Fido Dido, 7-Up's other mascot. Though it is not known to me if it is in his capacity as 7-Up's mascot that he appears in this game. Will need to research this more.
The Noid (Domino's Pizza mascot) (NES)
Unknown
Licensed Cartoon Characters
See also: One or two games in British TV-Derived Games of Note use licensed cartoon characters.
Popeye (Arcade)
This was actually quite good. But the arcade version is not on the IA.
Smurf Rescue in Gargamel's Castle (ColecoVision)
- date: 1982
- play online @ archive.org
Not terrible
Garfield (NES)
Apparently it was awful.
Road Runner (Arcade)
- play online @ archive.org
But I think this is not the Road Runner game I remember seeing at Expo 86, because in that one, there was running left and right on an S-shaped curve in the road; on a higher-resolution (think "Rampage" or "Xenophobe") display.
Also...
- There were actually a huge number of Asterix and Obelix video games.
Aliases
This section is to provide aliases for games that are known by more than one name.
Big Mac: The Mad Maintenance Man
See Big Mac.
Kick-Man
See Kick.
Sam & Ed Basketball
See Basketball Sam & Ed.
Slinky
See Slinky!.
Trap Door
See The Trap Door.
Mr. Do
See Mr. Do!.
Burgertime
See BurgerTime.