Game Development
(Up) | See also: Games, Game Design, Game Assets
Web resources
Game Engine Architecture
how best to structure/manage hundreds of \'in-game\' characters? ★
Why code reflection became a must in game engines? ★
How was a demo mode implemented in arcade machines ★
When to carry on with a buggy game state versus terminate the process? ★
Immutable.js: Data structure to represent 2D game field ★
Ten Essential Foundations of Javascript Game Development ★★
Physics and Animation
What is the standard practice for animating motion -- move character or not move character? ★
deWiTTERS Game Loop -- Koonsolo Games ★★★
Fixed timestep game loop, why interpolation ★
Fix Your Timestep! \| Gaffer On Games ★
Integration Basics \| Gaffer On Games ★
Tools
Jamagic: A good idea that faded away - Kartones Blog ★
Unity - Manual: Order of execution for event functions
XPMCK - Cross Platform Music Compiler Kit ★
Repositories
s-macke/VoxelSpace: Terrain rendering algorithm in less than 20 lines of code ★★★
(in Programming Languages) UnrealVerseGuru/VerseProgrammingLanguage: Verse Programming Language - Functional logic language developed by Epic Games - all informations, official resources and snippets ★
Books
Game Engine Architecure (1st Edition) (online @ archive.org) (borrow with print disabilities @ archive.org) ★ 💭
Game Engine Architecure (2nd Edition) (borrow with print disabilities @ archive.org) 💭
Game Programming Patterns (online @ gameprogrammingpatterns.com) ★★ 💭