This is a list of games designed and implemented by Cat's Eye Technologies, listed in alphabetical order. For more information on these games, see below.

For games implemented by, but not designed by, Cat's Eye Technologies, see Game Implementations.

The distinction between a Game and a Gewgaw or even an Automaton is not always cut-and-dried, so if you can't find what you're looking for here, try those lists as well.

Bubble Escape

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Bubble Escape is a video game written for the Commodore 64 where the player must guide a bubble through a multi-screen maze. It was originally designed and implemented in Commodore BASIC 2.0 in the mid-80's, and rewritten in Ophis Assembler in the late 00's. The assembly version was pared down so that (crunched) it fit into 2K, christened "Bubble Escape 2K", and submitted to the Mini Game Compo 2009 where it won first place in its class.

Implementation: Bubble Escape (BASIC)

Implementation: Bubble Escape 2K

Implementation: Bubble Escape 8K

Corona: Realm of Magic

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Corona: Realm of Magic is an unfinished roguelike written in Perl. It was written on top of a framework that Cat's Eye Technologies was developing at the time called CARPE DIEM (Computer-Assisted Role-Playing Engine for Diverse Interactive Entertainment Modules.)

Implementation: Corona: Realm of Magic (Perl)

Cosmos Boulders

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Cosmos Boulders is an arcade-style HTML5 minigame built with reducers and immutable data in ES5 JavaScript.

Implementation: cosmos-boulders.js

Dungeons of Ekileugor

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Dungeons of Ekileugor is a roguelike written for the Commodore VIC-20, which, despite the limitations of that platform, supports a respectable set of the usual "dungeon furniture": reasonably generated dungeon levels with tunnels and rooms whose contents are hidden until you enter, monsters, treasure, potions, traps, chests, combat with experience points, etc.

Implementation: Dungeons of Ekileugor (BASIC)

Super Wumpus Land

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Super Wumpus Land is an "extended dance mix" version of Gregory Yob's Hunt the Wumpus. It's playable in your web browser in a simulation of an old-school green-screen video terminal.


Implementation: swl.js

The New Gamerly Realism

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Only when the conscious habit of coding culture's little interactions, Marios and Lara Crofts in games disappears will we witness a purely gamerly work of gamedev.

I have transformed myself in the zero of gameplay and have fished myself out of the rubbishy slough of mainstream gaming...

Only dull and impotent gamedevs veil their work with sincerity. Gaming requires truth, not sincerity.

Levels have vanished like smoke; to attain the new gamerly paradigm, gamedev advances towards creation as an end in itself and towards reification of the interactions of culture.

Implementation: the-new-gamerly-realism.js

The Never-Ending Maze

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An Infocom-style text adventure game based on the defining cultural phenomenon of a generation. (Possibly.)

Implementation: never-ending-maze.z5


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Zzrk is a tiny adventure game written in "pure" Zz (a meta-language normally used for defining compilers.)

Implementation: Zzrk (Zz)

About these Games

A game is anything you can play, but most of these are meant to be played on a computer. Some of them can even be played online, right in your web browser.

See also: